TODO: Mandrake Root is dropped by #064 Mandragora (Argila Swamp) Merman Meat is dropped by #045 Lorelai (Somnus Reef). Alexandrite can be found in rare chests in the two bonus dungeons, Training Hall and Large Cavern. Mystery Manor C9 Dracula's Castle B37 Dropped by #080 Tin Man Dropped by #106 Double Hammer Dropped by #107 Weapon Master Common chests in Training Hall and Large Cavern Rare chests in Dracula's Castle Raw Killer Fish is dropped by #021 Killer Fish (Kalidus Channel) Tasty Meat locations: Dracula's Castle T14 Rare chests in Somnus Reef Use the Camera in front of a Jersey Devil in Argila Swamp. Use the Camera in front of a Yeti in Tymeo Mountains. Take the Phonograph from George and use it during a Banshee's wail attack. Black Ink is dropped by #020 Dark Octopus (Kalidus Channel). Eagle Feather is dropped by #063 Altair (Tristis Pass, Oblivion Ridge). Tom can be found in Tristis Pass, on top of a tree in the third room from the top. The mouse can be found in the pirate ship at the bottom left of Kalidus Channel. Chrysoberyl can be found in rare chests in Tymeo Mountains and Somnus Reef. Take it to Anna, then to Laura to get it attached to a collar. Cashmere Thread locations: Dropped by #070 White Fomor 3% (Mystery Manor, Library) Rare chests in Misty Forest Road and Skeleton Cave Defeat 30 Black Crows (Tymeo Mountains). Defeat 10 Werewolves (Oblivion Ridge). Defeat Jiang Shi (Large Cavern). Fortune Ring: All the way to the left, destroy the spikes while Arma Machina is activated to reveal a Fortune Ring. Monastery --------- Red Drops: After a long hallway with two Banshees and a Bone Scimitar, there will be a chest on a ledge in a room that leads upwards. Hit the right end of this ledge for Red Drops. Because it's so early in the game, you can come here, save, start a new cycle and return to quickly increase your fire attribute points. Kalidus Channel --------------- Twinbee: After rescuing Jacob on the top path, on the next screen with water, hit the upper-left wall and Twinbee will pop out. This is just a novelty item. Minera Prison Island -------------------- Priestess Ring: On the left side of the map, after descending a staircase past a Skeleton Archer, hit the left wall to open a room with a Priestess Ring in it. The room's location is due west of the first save point. Konami Man: On the right side of the map, there is a room with a Magnes point leading to a treasure chest. Hit the bottom of the right ledge here to make Konami Man appear. Tymeo Mountains --------------- Empress Ring: In a long vertical cave room with Skull Spiders, break the left wall (with an Amanita next to it) to open a new room with this in it. Misty Forest Road ----------------- White Drops: Right after the Hierophant Ring, in the farthest wall at the end of the corridor (thanks Marcos Saldivar). Requires Paries to access. Skeleton Cave ------------- Black Drops: In a room with an overwhelming number of Bone Pillars, break the left edge of the top platform (thanks Nathan Hett). Somnus Reef ----------- Vic Viper: In the room where Serge was located, hit the corner of the upper- right wall to find this useless but awesome item. Tristis Pass ------------ Onyx: Find a room with an Armored Beast, near the center of the map. To the right of this room is a vertical shaft filled with Ectoplasms. After passing two platforms on the right side, break the right wall here. Giant's Dwelling ---------------- Temperance Ring: In one of the first rooms, with a single Ladycat, hit the upper-left corner and you will be rewarded. Oblivion Ridge -------------- Diamond: In the lower-left area of the westernmost 2x2 room (thanks Sam Swift). Hermit Ring: At the very end, after a scene with Albus, strike the lower corner of the leftmost wall. Dracula's Castle ---------------- Hanged Man Ring and Reflectio: In the Library, shortly after the Wallman, there is a large room with a Draculina at the top, and three Mad Butchers at the bottom. Hit the wall to the left of the Draculina to uncover a new room with these items in it. Moon Ring: In the Barracks, in a large blue room with Blade Masters and Imps. Break the top left wall for a new room. Death Ring: In the upper part of the Mechanical Tower, on your way towards Death, take the right path when it splits off (in a room with Magnes points and the Heart Cuirass) and follow it past Medusa Heads into a room with three Bugbears. Break the left wall in this room to find the Death Ring. Be careful when equipping this thing. World Ring: At the end of the Final Approach, to the left of the warp room, hit the ceiling to open up a large room with this ring and some rare materials. == hidden ducking items == Kalidus Channel --------------- Magician Ring: On the lower path, there is a sunken ship towards the lower-left side. At the bottom of this ship, find the Specter and duck underneath it, in the open area. Dracula's Castle ---------------- Star Ring: In the Underground Labyrinth, in the room with falling boulders. Duck at the point where the boulders break (the lowest part of the room). 229 [Thief Ring] Find: Rare chests in Dracula's Castle Stat: LCK 7 Disc: Increases the drop rate of rare items. 230 [Master Ring] Find: Complete every quest and talk to Nikolai Stat: N/A Desc: Increases the rate of attribute point acquisition. == notable enemy drops == #20 Dark Octopus Black Ink **** This item is needed for George's final quest. #21 Killer Fish Raw Killer Fish ***** This item is needed for one of Aeon's quests. #45 Lorelai Merman Meat ***** This is needed for Abram's final quest. Oddly enough, it does not drop from either type of Merman. #64 Mandragora Mandrake Root **** This is needed for one of Abram's quests. #74 Peeping Eye Eye of Decay ***** Equipping this allows you to see breakable walls. #77 Black Panther Arma Felix **** This lets Shanoa transform into a Black Panther. #91 Hammer Shaker Melio Macir ***** The strongest glyph that does Strike-attribute damage. Hammer Shaker can be found in Dracula's Castle (Underground Labyrinth, Mechanical Tower and Arms Depot). #95 Spectral Sword Melio Secare ***** The strongest standard sword glyph. Spectral Sword can be found in Dracula's Castle (Arms Depot and Final Approach). #96 Automaton ZX27 Arma Machina **** Transforms Shanoa into a robot. #98 Gorgon Head Mirror Cuirass ***** Armor that prevents petrification. #100 Great Knight Knight Helm **** A solid defensive helm, one of the most protective. #100 Great Knight Melio Ascia ***** This is the strongest axe glyph, if you're into that kind of thing. 04 - Rapidus Fio ATK: 3 MP: 80 Attribute: Slash Location: Dracula's Castle (Underground Labyrinth). This one is hidden behind THREE breakable walls. It's on the same room as the hidden right exit to the overworld map (which opens the Training Hall and Large Cavern areas). Check the map for the exact location: http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png Effect: Greatly increases Shanoa's movement speed. A shockwave in front of her will damage enemies on touch, and will also break candles, torches and even open hidden passages! However, Shanoa will still stop and get knocked back when touching enemies if the shockwave doesn't kill them. You can use the Tower Ring to prevent that, but she will still take damage, so watch your HP. 05 - Vis Fio MP: 80 Location: Dracula's Castle (Mechanical Tower). Break a statue to reveal it. The statue is in the room large square room that leads to the first save point in the area. Effect: Increases STR (affects damage of Slash and Strike Glyphs). 07 - Sapiens Fio MP: 80 Location: Oblivion Ridge. Break a statue to reveal it. The statue is in the room right before the boss, on the upper left corner. Wait for an Altair to appear and double jump over it, then press B + Down to kick. Shanoa will bounce off the enemy and you can then double jump again to reach the ledge. Effect: Increases INT (affects damage of elemental Glyphs). 09 - Felicem Fio MP: 80 Location: Dracula's Castle (Underground Labyrinth). Break a statue to reveal it. This one is hidden behind TWO breakable walls. It's on the path to the right exit to the overworld map (which opens the Training Hall and Large Cavern areas), before the Rapidus Fio Glyph. Check the map for the exact location: http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png Effect: Increases LUCK (increases drop rate of items and Glyphs). 14 - Refectio MP: 80 Location: Dracula's Castle (Library). Break a statue to reveal it. The statue is in a hidden room, behind a breakable wall. Check the map for the exact location: http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png Effect: Recovers 1 HP per second. Equip Emperor Rings to double the amount healed. Cubus Glyph and Justice Ring ---------------------------- At the very end of the left branch of the Monastery (with the Fool Ring), there is a series of blocks that seem to endlessly fall. Come here with a suitable long-range spell glyph and break the blocks in order to reveal a glyph, Cubus. Though the Ignis glyph union works well for this (thanks Order of Ecclesia board users), the best approach is to equip Globus and alternate X and Y when right up against the wall. The orbs will bounce off the walls and remove all of the blocks within (thanks Evan Clarke and Ryengu). If you continue destroying the blocks until they're entirely gone, a chest will appear nearby containing a Justice Ring. This can be easily done using Melio Ascia (thanks anonymous). Morbus Glyph ------------ Somewhere in Dracula's Castle you may encounter a room with two machine-like devices on the top and bottom. If you activate both of these with Fulgur, you will receive a glyph for your troubles. Vol Fulgur will also work, but it may take some more effort to get it right than Fulgur would (thanks Nezbot and Jonathan Cheung). ~~~~~~~~~~~~~~~~~~~ A. REDIRE AND MAGNES ~~~~~~~~~~~~~~~~~~~ The Redire glyph, found at the end of the Training Hall, actually acts as a magnet that you can attach yourself to with Magnes. You'll follow it as it moves, and just like a regular Magnes point, if you let go of the button you'll fly off in a direction. ~~~~~~~~~~~~~~~~~~~~ B. MAXIMUM LUCK SETUP ~~~~~~~~~~~~~~~~~~~~ The proper equipment for the highest luck bonus possible is as follows: WITHOUT FORTUNE RINGS WITH FORTUNE RINGS Headwear: Ribbon +10 Headwear: Ribbon +10 Armor: Robe Decolette +5 Armor: Robe Decolette +5 Boots: Any (None increase LCK) Boots: Any (None increase LCK) Accessory 1: Thief Ring +7 Accessory 1: Fortune Ring +99* Accessory 2: Thief Ring +7 Accessory 2: Fortune Ring +99* Total: +29 LCK Total: +213 LCK *The Fortune Ring provides +1 to LCK per hour of total game time. Thus, if your listed time is ninety-nine hours, you will receive +99 to LCK with each ring. However if you are unwilling or unable to put in that much time (and I don't blame you), the Thief Ring is a perfect alternative. This gives +7 to LCK and increases the likelihood that enemies will drop their rare item (the second one on the list). If a rare item is what you're after, two Thief Rings may be more effective than powered up Fortune Rings. The Fool Ring also provided +7 to LCK (at a cost to other stats) and may be useful if you are trying to get an enemy's common item and don't want the rare item getting in the way. Don't forget to activate Felicem Fio for an extra +10 to LCK. == how to unlock training hall and large cavern == After defeating Blackmore, continue along the path until you enter a room with a single Fleaman at the bottom. Break the floor here to access a hidden room. Keep moving right, breaking walls or using Paries as needed, until you exit the castle. At this point, both the Training Hall and Large Cavern will appear next to the castle at the same time. The Training Hall is an obstacle course of sorts. You must use general platforming skills (and Magnes) to make your way through fire traps and spikes to reach the end for a green chest with a rare item randomly selected from a group of four. Volaticus cannot be used in the Training Hall. The Large Cavern is a series of rooms containing the most difficult enemies the game has to offer. The door to the next room will open when all enemies have been cleared out. Alternatively, you can wait some length of time and the doors will open automatically (thanks to Shay Krainer and Ian Maier for pointing this out). You cannot leave the cavern or go back to previous rooms once you have started. An easy way to progress in some rooms is to use Volaticus and either attack safely in the air, or wait until the doors open themselves. This is especially effective for the two Weapon Masters (thanks Shay Krainer). At the bottom of the cavern is Jiang Shi, an extra boss. Defeating Jiang Shi will complete the cavern, providing a green chest and fulfilling Irina's final task. ALBUS MODE Albus has a variety of different moves that never change and are used with different buttons. These are explained at the beginning of the game: Y: Regular Shot Albus fires his gun straightforward. Hold down for rapid fire. Slash-attribute --- X: Optical Shot Albus fires two energy orbs, dark and light, in a spiral. Light- and possibly Dark-attribute (needs confirmation) --- Up+Y: Max Shot Exactly like the Acerbatus glyph. Large blast hits for large damage. Lightning- and Dark-attribute, may inflict Curse --- A: Quadruple Ignis A rising kick. Can be controlled and used in mid-air. Uses three hearts. Fire-attribute --- R: Torpor Exactly like the Torpor glyph. Weak damage. Ice-attribute --- L: Backdash Slightly different from Shanoa's backdash. It seems Albus can pass through some attacks as if he had the Moonwalkers equipped (thanks David Trammell). --- Up+L: High Jump A long vertical leap. Can be used in mid-air. --- Tap Touch Screen: Warp Albus will immediately warp wherever you tap the screen. Useful for dodging.